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Seven-A-Side Variations

LAW 3 - NUMBER OF PLAYERS - THE TEAM
 
1 MAXIMUM NUMBER OF PLAYERS ON THE PLAYING AREA
 
Maximum: each team must have no more than seven players on the playing area.
 
4 PLAYERS NOMINATED AS SUBSTITUTES
 
A team may nominate no more than three replacements/substitutes.
 
5 NUMBER OF SUBSTITUTIONS
 
A team can substitute or replace up to three players.
 
13 SUBSTITUTED PLAYERS REJOINING THE MATCH
 
If a player is substituted, that player must not return and play in that match even to replace an injured player.
Exception: a substituted player may replace a player with a bleeding or open wound.


LAW 5 - TOSS TIME
 
1 DURATION OF A MATCH
 
A match lasts no longer than 14 minutes plus lost time and extra time. A match is divided into two halves of not more than seven minutes playing time.
Exception: A competition final match may last no longer than 20 minutes plus lost time and extra time. The match is divided into two halves of not more than 10 minutes playing time.


2 HALF TIME
 
After half time the teams change ends. There is an interval of not more than one minute. During a competition final there is an interval or not more than two minutes.
 
6 EXTRA TIME - DURATION
 
When there is a drawn match and extra time is required, the extra time is played in periods of 5 minutes. After each period, the teams change ends without an interval.
 
LAW 6 - MATCH OFFICIALS


A. REFEREE
3 DUTIES OF THE REFEREE BEFORE THE MATCH


Add extra paragraph:
(b) Extra Time - Toss

Before extra time starts, the referee organises a toss. One of the Captains tosses a coin and the other Captain calls to see who wins the toss. The winner of the toss decides whether to kick-off or choose an end. If the winner of the toss decides to choose an end, the opponents must kick off and vice versa.


B. TOUCH JUDGES
AFTER THE MATCH

8 IN-GOAL JUDGES


(a) There are two in-goal judges for each match.
(b) The referee has the same control over both in-goal judges as the referee has over touch judges.

(c) There is only one in-goal judge in each in-goal area.

(d) Signalling result of kick at goal. When a conversion kick or a penalty kick at goal is being taken, an in-goal touch judge musthelp the referee by signalling the result of the kick. One touch judge stands at or behind a goal post and an in-goal judge stands at or behind the other goal post. If the ball goes over the cross-bar and between the posts, the touch judge and the in-goal judge raise their flags to indicate a goal.

(e) Signalling touch. When the ball or the ball-carrier has gone into touch-in-goal, the in-goal judge must hold up the flag.

(f) Signalling tries. The in-goal judge will assist the referee in decisions on touch downs and tries if there is any doubt in the referees mind.

(g) Signalling foul play. A match organiser may give authority for the in-goal judge to signal foul play in the in-goal.


LAW 9 - METHOD OF SCORING
B CONVERSION KICK

1 TAKING A CONVERSION KICK


Amend
(c) If the scoring team elects to kick at goal after a try, the kick must be a drop kick.

Delete (d)

Amend

(e) The kicker must take the kick within forty seconds of a try having been scored.  The kick is disallowed if the kicker does not take the kick in the time allowed.
 
3 THE OPPOSING TEAM
 
Amend
(a) All the opposing team must immediately assemble close to their own 10-metre line.

Delete (b)

(c) Delete 3rd paragraph "When another kick is allowed...."


4 EXTRA TIME - THE WINNER
 
In extra time, the team that scores points first is immediately declared the winner, without any further play.
 
LAW 10 - FOUL PLAY
 
All references to Temporary Suspension;
When a player has been temporarily suspended, the players period of suspension will be for a period of 2 minutes.


LAW 13 - KICK-OFF AND RESTART KICKS


2 HOW A KICK-OFF IS TAKEN


Amend
(c) After a score, the team that has scored kicks-off with a drop kick which must be taken at or behind the centre of the half-way line.

Amend

4 POSITION OF THE KICKER'S TEAM AT THE KICK-OFF

All the kicker's team, except the placer, must be behind the ball when it is kicked.  If they are not a free kick is awarded to the non-offending team at the centre of the half-way line.

Amend 


8 KICK OFF OF UNDER 10 METRES AND NOT PLAYED BY AN OPPONENT
 
If the ball does not reach the 10-metre line, a free kick is awarded to the non-offending team at the centre of the half-way line.
Penalty: Free kick at the centre of the half-way line.

Amend


9 BALL GOES DIRECTLY INTO TOUCH
 
The ball must land in the field-of-play. If it is kicked directly into touch, a free kick is awarded to the non-offending team at the centre of the half-way line.
Penalty: Free Kick at the centre of the half-way line.

Amend

10 BALL INTO THE IN-GOAL

(a) If the ball is kicked into the in-goal without having touched or been touched by a player, the opposing team has three choices:

To ground the ball, or

To make the ball dead, or

To play on.

(b) If the opposing team ground the ball, or if they make it dead, or if the ball becomes dead by going into touch-in-goal or on or over the dead-ball line a free kick is awarded to the non-offending team at the centre of the half-way line.

Penalty: Free Kick at the centre of the half-way line

(d) If they opt to ground the ball or make it dead, they must do so without delay.  Any other action with the ball by a defending player means the player has elected to play on.

Law 20 SCRUM

Amend

8 FRONT-ROW PLAYERS

(c) Kicking-out.  A front row player must not voluntarily kick the ball out of the tunnel or out of the scrum in the direction of the opponent's goal line.

Penalty: Penalty Kick

LAW 21 PENALTY AND FREE KICKS

Amend

4 PENALTY AND FREE KICK OPTIONS AND REQUIREMENTS

(b) No delay.  If a kicker indicates to the referee the intention to kick at goal, the kick must be taken within thirty seconds of the penalty having been awarded.  If the 30 seconds is exceeded the kick is disallowed, a scrum is ordered at the place of the mark and the opponents throw in the ball.

 

 

 

 

 

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