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Tag Rugby Rules for Girls

Development Aims

Partnership Youth Games teams will ideally have been selected through Stage 1 coaching development work with girls from years 7 and 8 (U13), 9 and 10 (U15) and the Stage 1 competition/selection programme. Ideally, even if no Stage 1 activity is happening in a Sports Partnership districts will provide some training for a district team prior to the Games. The priority age group is U13.

All girls participating in Youth Games should be made aware of local clubs and any other opportunities to continue to participate in Rugby Union.

Team Requirements

· A squad shall consist of 20 players, with the team on the day of the competition consisting of up to 12 players, with 7 playing at any one time.

Team Eligibility

·U13
All competitors must have been 11 and 12 (U13) at midnight on 31st August/ 1st September 2001. This is academic years 7and 8 in 2001/2002.
U15
All competitors must have been 13 and 14 (U15) years of age) at midnight on 31st August/ 1st September 2001. This is academic years 9 and 10 in 2001/2002.

·Established club teams are not eligible.

Competition Format

·The principle of a round robin format or appropriately sized pools leading to a knockout in the later stages should be followed, depending on the number of teams entered.

Sports Rules

·The event will run in accordance with the rules of Tag Rugby published by the Rugby Football Union. This includes the following:

-Games should be a minimum of 7 minutes and a maximum of 10 minutes each way with 1 minute for half time.

-Recommended pitch size 50-60m length by 25-30m width.

-When playing Tag Rugby all players wear a tag belt, which has two ribbons (tags), attached to it with Velcro. The belt is worn around the waist and on the outside of the clothing. Shirts should be tucked in. The tags are positioned on either side of the hips and teams are distinguished by the colour of the tags they wear.

- The object of the Game is to score a try by placing the ball with downward pressure on or behind the opponents’ ‘goal line’.

- The ‘Tackle’ (Tag)

- Only the player with the ball can be ‘tackled’ (tagged), and a tag is simply the removal by a defender of one of the two ribbons from the ball carrier. Ball carriers can run or dodge potential taggers but cannot fend them off or guard or shield their tags in any way.

- The defender then holds the tag above their head and shouts “tag” for all to hear. Defenders are not allowed to snatch the ball from the player’s hands.

-Once tagged the player in possession of the ball must attempt to stop as soon as possible and pass the ball within 3 seconds of being tagged. Even at full pace the ball carrier will be expected to stop in 3 strides. Players are however, only allowed one step to score a try after being tagged. Note: players can pass in the act of stopping. Immediately after the pass has been made the defender must then present the tag back to the tackled player. The defender can take no further part in the game until they have returned the tag. No player can take any further part in the games without both tags properly in place on their belt.

- There should be no tags on the floor at any time.

- Offside

- Once a tag has been made all defenders must make an effort to get back on their side of the ball and not deliberately stand offside blocking the pass or waiting for the interception. Offside is penalised by awarding a free pass to the non-offending team.

- Kicking

- There will be no kicking allowed and no conversions.

- Restarts

- 3 a side uncontested scrums for the following infringements:

- Knock-on, forward pass.

- Uncontested lineouts - 2 plus one throwing in for the following infringement:

- When the ball or the player goes into touch.

- All other restarts will take the form of a free pass. At a free pass the opposition must be 7m back.

- Substitutions

- Roll on substitutions can be made.

· Points will be awarded as follows in the round robin or pool stage:

- 5 points for a win, 3 points for a draw and 1 point for a loss.

·Team Managers will be asked to sign results cards after each match. Any dispute must be raised prior to signing.
 
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